File: /usr/src/linux/drivers/char/joystick/a3d.c

1     /*
2      * $Id: a3d.c,v 1.14 2001/04/26 10:24:46 vojtech Exp $
3      *
4      *  Copyright (c) 1998-2001 Vojtech Pavlik
5      *
6      *  Sponsored by SuSE
7      */
8     
9     /*
10      * FP-Gaming Assasin 3D joystick driver for Linux
11      */
12     
13     /*
14      * This program is free software; you can redistribute it and/or modify
15      * it under the terms of the GNU General Public License as published by
16      * the Free Software Foundation; either version 2 of the License, or
17      * (at your option) any later version.
18      *
19      * This program is distributed in the hope that it will be useful,
20      * but WITHOUT ANY WARRANTY; without even the implied warranty of
21      * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
22      * GNU General Public License for more details.
23      *
24      * You should have received a copy of the GNU General Public License
25      * along with this program; if not, write to the Free Software
26      * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27      *
28      * Should you need to contact me, the author, you can do so either by
29      * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
30      * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
31      */
32     
33     #include <linux/kernel.h>
34     #include <linux/module.h>
35     #include <linux/slab.h>
36     #include <linux/init.h>
37     #include <linux/gameport.h>
38     #include <linux/input.h>
39     
40     #define A3D_MAX_START		400	/* 400 us */ 
41     #define A3D_MAX_STROBE		60	/* 40 us */ 
42     #define A3D_DELAY_READ		3	/* 3 ms */
43     #define A3D_MAX_LENGTH		40	/* 40*3 bits */
44     #define A3D_REFRESH_TIME	HZ/50	/* 20 ms */
45     
46     #define A3D_MODE_A3D		1	/* Assassin 3D */
47     #define A3D_MODE_PAN		2	/* Panther */
48     #define A3D_MODE_OEM		3	/* Panther OEM version */
49     #define A3D_MODE_PXL		4	/* Panther XL */
50     
51     char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
52     			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
53     
54     struct a3d {
55     	struct gameport *gameport;
56     	struct gameport adc;
57     	struct input_dev dev;
58     	struct timer_list timer;
59     	int axes[4];
60     	int buttons;
61     	int mode;
62     	int length;
63     	int used;
64     	int reads;
65     	int bads;
66     };
67     
68     /*
69      * a3d_read_packet() reads an Assassin 3D packet.
70      */
71     
72     static int a3d_read_packet(struct gameport *gameport, int length, char *data)
73     {
74     	unsigned long flags;
75     	unsigned char u, v;
76     	unsigned int t, s;
77     	int i;
78     
79     	i = 0;
80     	t = gameport_time(gameport, A3D_MAX_START);
81     	s = gameport_time(gameport, A3D_MAX_STROBE);
82     
83     	__save_flags(flags);
84     	__cli();
85     	gameport_trigger(gameport);
86     	v = gameport_read(gameport);
87     
88     	while (t > 0 && i < length) {
89     		t--;
90     		u = v; v = gameport_read(gameport);
91     		if (~v & u & 0x10) {
92     			data[i++] = v >> 5;
93     			t = s;
94     		}
95     	}
96     
97     	__restore_flags(flags);
98     
99     	return i;
100     }
101     
102     /*
103      * a3d_csum() computes checksum of triplet packet
104      */
105     
106     static int a3d_csum(char *data, int count)
107     {
108     	int i, csum = 0;
109     	for (i = 0; i < count - 2; i++) csum += data[i];
110     	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
111     }
112     
113     static void a3d_read(struct a3d *a3d, unsigned char *data)
114     {
115     	struct input_dev *dev = &a3d->dev;
116     
117     	switch (a3d->mode) {
118     
119     		case A3D_MODE_A3D:
120     		case A3D_MODE_OEM:
121     		case A3D_MODE_PAN:
122     
123     			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
124     			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
125     			
126     			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
127     			input_report_key(dev, BTN_LEFT,   data[3] & 2);
128     			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
129     
130     			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
131     			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
132     			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
133     			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
134     
135     			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
136     
137     			return;
138     
139     		case A3D_MODE_PXL:
140     
141     			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
142     			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
143     
144     			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
145     			input_report_key(dev, BTN_LEFT,   data[3] & 2);
146     			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
147     			input_report_key(dev, BTN_SIDE,   data[7] & 2);
148     			input_report_key(dev, BTN_EXTRA,  data[7] & 4);
149     
150     			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
151     			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
152     			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
153     			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
154     
155     			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
156     			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
157     			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
158     			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
159     
160     			input_report_key(dev, BTN_TRIGGER, data[8] & 1);
161     			input_report_key(dev, BTN_THUMB,   data[8] & 2);
162     			input_report_key(dev, BTN_TOP,     data[8] & 4);
163     			input_report_key(dev, BTN_PINKIE,  data[7] & 1);
164     
165     			return;
166     	}
167     }
168     
169     
170     /*
171      * a3d_timer() reads and analyzes A3D joystick data.
172      */
173     
174     static void a3d_timer(unsigned long private)
175     {
176     	struct a3d *a3d = (void *) private;
177     	unsigned char data[A3D_MAX_LENGTH];
178     	a3d->reads++;
179     	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length
180     		|| data[0] != a3d->mode || a3d_csum(data, a3d->length))
181     	 	a3d->bads++; else a3d_read(a3d, data);
182     	mod_timer(&a3d->timer, jiffies + A3D_REFRESH_TIME);
183     }
184     
185     /*
186      * a3d_adc_cooked_read() copies the acis and button data to the
187      * callers arrays. It could do the read itself, but the caller could
188      * call this more than 50 times a second, which would use too much CPU.
189      */
190     
191     int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
192     {
193     	struct a3d *a3d = gameport->private;
194     	int i;
195     	for (i = 0; i < 4; i++)
196     		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
197     	*buttons = a3d->buttons; 
198     	return 0;
199     }
200     
201     /*
202      * a3d_adc_open() is the gameport open routine. It refuses to serve
203      * any but cooked data.
204      */
205     
206     int a3d_adc_open(struct gameport *gameport, int mode)
207     {
208     	struct a3d *a3d = gameport->private;
209     	if (mode != GAMEPORT_MODE_COOKED)
210     		return -1;
211     	if (!a3d->used++)
212     		mod_timer(&a3d->timer, jiffies + A3D_REFRESH_TIME);	
213     	return 0;
214     }
215     
216     /*
217      * a3d_adc_close() is a callback from the input close routine.
218      */
219     
220     static void a3d_adc_close(struct gameport *gameport)
221     {
222     	struct a3d *a3d = gameport->private;
223     	if (!--a3d->used)
224     		del_timer(&a3d->timer);
225     }
226     
227     /*
228      * a3d_open() is a callback from the input open routine.
229      */
230     
231     static int a3d_open(struct input_dev *dev)
232     {
233     	struct a3d *a3d = dev->private;
234     	if (!a3d->used++)
235     		mod_timer(&a3d->timer, jiffies + A3D_REFRESH_TIME);	
236     	return 0;
237     }
238     
239     /*
240      * a3d_close() is a callback from the input close routine.
241      */
242     
243     static void a3d_close(struct input_dev *dev)
244     {
245     	struct a3d *a3d = dev->private;
246     	if (!--a3d->used)
247     		del_timer(&a3d->timer);
248     }
249     
250     /*
251      * a3d_connect() probes for A3D joysticks.
252      */
253     
254     static void a3d_connect(struct gameport *gameport, struct gameport_dev *dev)
255     {
256     	struct a3d *a3d;
257     	unsigned char data[A3D_MAX_LENGTH];
258     	int i;
259     
260     	if (!(a3d = kmalloc(sizeof(struct a3d), GFP_KERNEL)))
261     		return;
262     	memset(a3d, 0, sizeof(struct a3d));
263     
264     	gameport->private = a3d;
265     
266     	a3d->gameport = gameport;
267     	init_timer(&a3d->timer);
268     	a3d->timer.data = (long) a3d;
269     	a3d->timer.function = a3d_timer;
270     
271     	if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
272     		goto fail1;
273     
274     	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
275     
276     	if (!i || a3d_csum(data, i))
277     		goto fail2;
278     
279     	a3d->mode = data[0];
280     
281     	if (!a3d->mode || a3d->mode > 5) {
282     		printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
283     			"(gameport%d, id=%d), contact <vojtech@suse.cz>\n", gameport->number, a3d->mode);
284     		goto fail2;
285     	}
286     
287     
288     	if (a3d->mode == A3D_MODE_PXL) {
289     
290     		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
291     
292     		a3d->length = 33;
293     
294     		a3d->dev.evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL);
295     		a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y);
296     		a3d->dev.absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER)
297     				   | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y);
298     
299     		a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE)
300     						 | BIT(BTN_SIDE) | BIT(BTN_EXTRA);
301     
302     		a3d->dev.keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_PINKIE);
303     
304     		a3d_read(a3d, data);
305     
306     		for (i = 0; i < 4; i++) {
307     			if (i < 2) {
308     				a3d->dev.absmin[axes[i]] = 48;
309     				a3d->dev.absmax[axes[i]] = a3d->dev.abs[axes[i]] * 2 - 48;
310     				a3d->dev.absflat[axes[i]] = 8;
311     			} else {
312     				a3d->dev.absmin[axes[i]] = 2;
313     				a3d->dev.absmax[axes[i]] = 253;
314     			}
315     			a3d->dev.absmin[ABS_HAT0X + i] = -1;
316     			a3d->dev.absmax[ABS_HAT0X + i] = 1;
317     		}
318     
319     	} else {
320     		a3d->length = 29;
321     
322     		a3d->dev.evbit[0] |= BIT(EV_KEY) | BIT(EV_REL);
323     		a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y);
324     		a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE);
325     
326     		a3d->adc.private = a3d;
327     		a3d->adc.open = a3d_adc_open;
328     		a3d->adc.close = a3d_adc_close;
329     		a3d->adc.cooked_read = a3d_adc_cooked_read;
330     		a3d->adc.fuzz = 1; 
331     
332     		a3d_read(a3d, data);
333     
334     		gameport_register_port(&a3d->adc);
335     		printk(KERN_INFO "gameport%d: %s on gameport%d.0\n",
336     			a3d->adc.number, a3d_names[a3d->mode], gameport->number);
337     	}
338     
339     	a3d->dev.private = a3d;
340     	a3d->dev.open = a3d_open;
341     	a3d->dev.close = a3d_close;
342     
343     	a3d->dev.name = a3d_names[a3d->mode];
344     	a3d->dev.idbus = BUS_GAMEPORT;
345     	a3d->dev.idvendor = GAMEPORT_ID_VENDOR_MADCATZ;
346     	a3d->dev.idproduct = a3d->mode;
347     	a3d->dev.idversion = 0x0100;
348     
349     	input_register_device(&a3d->dev);
350     	printk(KERN_INFO "input%d: %s on gameport%d.0\n",
351     		a3d->dev.number, a3d_names[a3d->mode], gameport->number);
352     
353     	return;
354     fail2:	gameport_close(gameport);
355     fail1:  kfree(a3d);
356     }
357     
358     static void a3d_disconnect(struct gameport *gameport)
359     {
360     
361     	struct a3d *a3d = gameport->private;
362     	input_unregister_device(&a3d->dev);
363     	if (a3d->mode < A3D_MODE_PXL)
364     		gameport_unregister_port(&a3d->adc);
365     	gameport_close(gameport);
366     	kfree(a3d);
367     }
368     
369     static struct gameport_dev a3d_dev = {
370     	connect:	a3d_connect,
371     	disconnect:	a3d_disconnect,
372     };
373     
374     int __init a3d_init(void)
375     {
376     	gameport_register_device(&a3d_dev);
377     	return 0;
378     }
379     
380     void __exit a3d_exit(void)
381     {
382     	gameport_unregister_device(&a3d_dev);
383     }
384     
385     module_init(a3d_init);
386     module_exit(a3d_exit);
387     
388     MODULE_LICENSE("GPL");
389