File: /usr/src/linux/drivers/char/joystick/analog.c

1     /*
2      * $Id: analog.c,v 1.52 2000/06/07 13:07:06 vojtech Exp $
3      *
4      *  Copyright (c) 1996-2000 Vojtech Pavlik
5      *
6      *  Sponsored by SuSE
7      */
8     
9     /*
10      * Analog joystick and gamepad driver for Linux
11      */
12     
13     /*
14      * This program is free software; you can redistribute it and/or modify
15      * it under the terms of the GNU General Public License as published by
16      * the Free Software Foundation; either version 2 of the License, or 
17      * (at your option) any later version.
18      * 
19      * This program is distributed in the hope that it will be useful,
20      * but WITHOUT ANY WARRANTY; without even the implied warranty of
21      * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
22      * GNU General Public License for more details.
23      * 
24      * You should have received a copy of the GNU General Public License
25      * along with this program; if not, write to the Free Software
26      * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27      * 
28      * Should you need to contact me, the author, you can do so either by
29      * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
30      * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
31      */
32     
33     #include <linux/config.h>
34     #include <linux/delay.h>
35     #include <linux/kernel.h>
36     #include <linux/module.h>
37     #include <linux/slab.h>
38     #include <linux/bitops.h>
39     #include <linux/init.h>
40     #include <linux/input.h>
41     #include <linux/gameport.h>
42     #include <asm/timex.h>
43     
44     MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");
45     MODULE_DESCRIPTION("Analog joystick and gamepad driver for Linux");
46     MODULE_LICENSE("GPL");
47     
48     /*
49      * Option parsing.
50      */
51     
52     #define ANALOG_PORTS		16
53     
54     static char *js[ANALOG_PORTS];
55     static int analog_options[ANALOG_PORTS];
56     MODULE_PARM(js, "1-" __MODULE_STRING(ANALOG_PORTS) "s");
57     MODULE_PARM_DESC(js, "Analog joystick options");
58     
59     /*
60      * Times, feature definitions.
61      */
62     
63     #define ANALOG_RUDDER		0x00004
64     #define ANALOG_THROTTLE		0x00008
65     #define ANALOG_AXES_STD		0x0000f
66     #define ANALOG_BTNS_STD		0x000f0
67     
68     #define ANALOG_BTNS_CHF		0x00100
69     #define ANALOG_HAT1_CHF		0x00200
70     #define ANALOG_HAT2_CHF		0x00400
71     #define ANALOG_HAT_FCS		0x00800
72     #define ANALOG_HATS_ALL		0x00e00
73     #define ANALOG_BTN_TL		0x01000
74     #define ANALOG_BTN_TR		0x02000
75     #define ANALOG_BTN_TL2		0x04000
76     #define ANALOG_BTN_TR2		0x08000
77     #define ANALOG_BTNS_TLR		0x03000
78     #define ANALOG_BTNS_TLR2	0x0c000
79     #define ANALOG_BTNS_GAMEPAD	0x0f000
80     
81     #define ANALOG_HBTN_CHF		0x10000
82     #define ANALOG_ANY_CHF		0x10700
83     #define ANALOG_SAITEK		0x20000
84     #define ANALOG_EXTENSIONS	0x7ff00
85     #define ANALOG_GAMEPAD		0x80000
86     
87     #define ANALOG_MAX_TIME		3	/* 3 ms */
88     #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
89     #define ANALOG_REFRESH_TIME	HZ/100	/* 10 ms */
90     #define ANALOG_SAITEK_DELAY	200	/* 200 us */
91     #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
92     #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
93     #define ANALOG_INIT_RETRIES	8	/* 8 times */
94     #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
95     #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
96     
97     #define ANALOG_MAX_NAME_LENGTH  128
98     
99     static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
100     static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
101     static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
102     static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
103     static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
104     static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
105     				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
106     
107     static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
108     
109     struct analog {
110     	struct input_dev dev;
111     	int mask;
112     	short *buttons;
113     	char name[ANALOG_MAX_NAME_LENGTH];
114     };
115     
116     struct analog_port {
117     	struct gameport *gameport;
118     	struct timer_list timer;
119     	struct analog analog[2];
120     	unsigned char mask;
121     	char saitek;
122     	char cooked;
123     	int bads;
124     	int reads;
125     	int speed;
126     	int loop;
127     	int fuzz;
128     	int axes[4];
129     	int buttons;
130     	int initial[4];
131     	int used;
132     	int axtime;
133     };
134     
135     /*
136      * Time macros.
137      */
138     
139     #ifdef __i386__
140     #define TSC_PRESENT	(test_bit(X86_FEATURE_TSC, &boot_cpu_data.x86_capability))
141     #define GET_TIME(x)	do { if (TSC_PRESENT) rdtscl(x); else outb(0, 0x43); x = inb(0x40); x |= inb(0x40) << 8; } while (0)
142     #define DELTA(x,y)	(TSC_PRESENT?((y)-(x)):((x)-(y)+((x)<(y)?1193180L/HZ:0)))
143     #define TIME_NAME	(TSC_PRESENT?"TSC":"PIT")
144     #elif __x86_64__
145     #define GET_TIME(x)	rdtscl(x)
146     #define DELTA(x,y)	((y)-(x))
147     #define TIME_NAME	"TSC"
148     #elif __alpha__
149     #define GET_TIME(x)	get_cycles(x)
150     #define DELTA(x,y)	((y)-(x))
151     #define TIME_NAME	"PCC"
152     #else
153     #define FAKE_TIME
154     static unsigned long analog_faketime = 0;
155     #define GET_TIME(x)     do { x = analog_faketime++; } while(0)
156     #define DELTA(x,y)	((y)-(x))
157     #define TIME_NAME	"Unreliable"
158     #warning Precise timer not defined for this architecture.
159     #endif
160     
161     /*
162      * analog_decode() decodes analog joystick data and reports input events.
163      */
164     
165     static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
166     {
167     	struct input_dev *dev = &analog->dev;
168     	int i, j;
169     
170     	if (analog->mask & ANALOG_HAT_FCS)
171     		for (i = 0; i < 4; i++)
172     			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
173     				buttons |= 1 << (i + 14);
174     				break;
175     			}
176     
177     	for (i = j = 0; i < 6; i++)
178     		if (analog->mask & (0x10 << i))
179     			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
180     
181     	if (analog->mask & ANALOG_HBTN_CHF)
182     		for (i = 0; i < 4; i++)
183     			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
184     
185     	if (analog->mask & ANALOG_BTN_TL)
186     		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
187     	if (analog->mask & ANALOG_BTN_TR)
188     		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
189     	if (analog->mask & ANALOG_BTN_TL2)
190     		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
191     	if (analog->mask & ANALOG_BTN_TR2)
192     		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
193     
194     	for (i = j = 0; i < 4; i++)
195     		if (analog->mask & (1 << i))
196     			input_report_abs(dev, analog_axes[j++], axes[i]);
197     
198     	for (i = j = 0; i < 3; i++)
199     		if (analog->mask & analog_exts[i]) {
200     			input_report_abs(dev, analog_hats[j++],
201     				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
202     			input_report_abs(dev, analog_hats[j++],
203     				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
204     		}
205     }
206     
207     /*
208      * analog_cooked_read() reads analog joystick data.
209      */
210     
211     static int analog_cooked_read(struct analog_port *port)
212     {
213     	struct gameport *gameport = port->gameport;
214     	unsigned int time[4], start, loop, now, loopout, timeout;
215     	unsigned char data[4], this, last;
216     	unsigned long flags;
217     	int i, j;
218     
219     	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
220     	timeout = ANALOG_MAX_TIME * port->speed;
221     	
222     	__save_flags(flags);
223     	__cli();
224     	gameport_trigger(gameport);
225     	GET_TIME(now);
226     	__restore_flags(flags);
227     
228     	start = now;
229     	this = port->mask;
230     	i = 0;
231     
232     	do {
233     		loop = now;
234     		last = this;
235     
236     		__cli();
237     		this = gameport_read(gameport) & port->mask;
238     		GET_TIME(now);
239     		__restore_flags(flags);
240     
241     		if ((last ^ this) && (DELTA(loop, now) < loopout)) {
242     			data[i] = last ^ this;
243     			time[i] = now;
244     			i++;
245     		}
246     
247     	} while (this && (i < 4) && (DELTA(start, now) < timeout));
248     
249     	this <<= 4;
250     
251     	for (--i; i >= 0; i--) {
252     		this |= data[i];
253     		for (j = 0; j < 4; j++)
254     			if (data[i] & (1 << j))
255     				port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
256     	}
257     
258     	return -(this != port->mask);
259     }
260     
261     static int analog_button_read(struct analog_port *port, char saitek, char chf)
262     {
263     	unsigned char u;
264     	int t = 1, i = 0;
265     	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
266     
267     	u = gameport_read(port->gameport);
268     
269     	if (!chf) { 
270     		port->buttons = (~u >> 4) & 0xf;
271     		return 0;
272     	}
273     
274     	port->buttons = 0;
275     
276     	while ((~u & 0xf0) && (i < 16) && t) {
277     		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
278     		if (!saitek) return 0;
279     		udelay(ANALOG_SAITEK_DELAY);
280     		t = strobe;
281     		gameport_trigger(port->gameport);
282     		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
283     		i++;
284     	}
285     
286     	return -(!t || (i == 16));
287     }
288     
289     /*
290      * analog_timer() repeatedly polls the Analog joysticks.
291      */
292     
293     static void analog_timer(unsigned long data)
294     {
295     	struct analog_port *port = (void *) data;
296     	int i;
297     
298     	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
299     	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
300     
301     	if (port->cooked) {
302     		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
303     		if (chf)
304     			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
305     		port->reads++;
306     	} else {
307     		if (!port->axtime--) {
308     			port->bads -= analog_cooked_read(port);
309     			port->bads -= analog_button_read(port, saitek, chf);
310     			port->reads++;
311     			port->axtime = ANALOG_AXIS_TIME - 1;
312     		} else {
313     			if (!saitek)
314     				analog_button_read(port, saitek, chf);
315     		}
316     	}
317     
318     	for (i = 0; i < 2; i++) 
319     		if (port->analog[i].mask)
320     			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
321     
322     	mod_timer(&port->timer, jiffies + ANALOG_REFRESH_TIME);
323     }
324     
325     /*
326      * analog_open() is a callback from the input open routine.
327      */
328     
329     static int analog_open(struct input_dev *dev)
330     {
331     	struct analog_port *port = dev->private;
332     	if (!port->used++)
333     		mod_timer(&port->timer, jiffies + ANALOG_REFRESH_TIME);	
334     	return 0;
335     }
336     
337     /*
338      * analog_close() is a callback from the input close routine.
339      */
340     
341     static void analog_close(struct input_dev *dev)
342     {
343     	struct analog_port *port = dev->private;
344     	if (!--port->used)
345     		del_timer(&port->timer);
346     }
347     
348     /*
349      * analog_calibrate_timer() calibrates the timer and computes loop
350      * and timeout values for a joystick port.
351      */
352     
353     static void analog_calibrate_timer(struct analog_port *port)
354     {
355     	struct gameport *gameport = port->gameport;
356     	unsigned int i, t, tx, t1, t2, t3;
357     	unsigned long flags;
358     
359     	save_flags(flags);
360     	cli();
361     	GET_TIME(t1);
362     #ifdef FAKE_TIME
363     	analog_faketime += 830;
364     #endif
365     	udelay(1000);
366     	GET_TIME(t2);
367     	GET_TIME(t3);
368     	restore_flags(flags);
369     
370     	port->speed = DELTA(t1, t2) - DELTA(t2, t3);
371     
372     	tx = ~0;
373     
374     	for (i = 0; i < 50; i++) {
375     		save_flags(flags);
376     		cli();
377     		GET_TIME(t1);
378     		for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
379     		GET_TIME(t3);
380     		restore_flags(flags);
381     		udelay(i);
382     		t = DELTA(t1, t2) - DELTA(t2, t3);
383     		if (t < tx) tx = t;
384     	}
385     
386             port->loop = tx / 50;
387     }
388     
389     /*
390      * analog_name() constructs a name for an analog joystick.
391      */
392     
393     static void analog_name(struct analog *analog)
394     {
395     	sprintf(analog->name, "Analog %d-axis %d-button", 
396     		hweight8(analog->mask & ANALOG_AXES_STD),
397     		hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
398     		hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
399     
400     	if (analog->mask & ANALOG_HATS_ALL)
401     		sprintf(analog->name, "%s %d-hat",
402     			analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
403     
404     	if (analog->mask & ANALOG_HAT_FCS)
405     			strcat(analog->name, " FCS");
406     	if (analog->mask & ANALOG_ANY_CHF)
407     			strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
408     
409     	strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick");
410     }
411     
412     /*
413      * analog_init_device()
414      */
415     
416     static void analog_init_device(struct analog_port *port, struct analog *analog, int index)
417     {
418     	int i, j, t, v, w, x, y, z;
419     
420     	analog_name(analog);
421     
422     	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
423     
424     	analog->dev.name = analog->name;
425     	analog->dev.idbus = BUS_GAMEPORT;
426     	analog->dev.idvendor = GAMEPORT_ID_VENDOR_ANALOG;
427     	analog->dev.idproduct = analog->mask >> 4;
428     	analog->dev.idversion = 0x0100;
429     
430     	analog->dev.open = analog_open;
431     	analog->dev.close = analog_close;
432     	analog->dev.private = port;
433     	analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
434     	
435     	for (i = j = 0; i < 4; i++)
436     		if (analog->mask & (1 << i)) {
437     			
438     			t = analog_axes[j];
439     			x = port->axes[i];
440     			y = (port->axes[0] + port->axes[1]) >> 1;
441     			z = y - port->axes[i];
442     			z = z > 0 ? z : -z;
443     			v = (x >> 3);
444     			w = (x >> 3);
445     
446     			set_bit(t, analog->dev.absbit);
447     
448     			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
449     				x = y;
450     
451     			if (analog->mask & ANALOG_SAITEK) {
452     				if (i == 2) x = port->axes[i];
453     				v = x - (x >> 2);
454     				w = (x >> 4);
455     			}
456     
457     			analog->dev.absmax[t] = (x << 1) - v;
458     			analog->dev.absmin[t] = v;
459     			analog->dev.absfuzz[t] = port->fuzz;
460     			analog->dev.absflat[t] = w;
461     
462     			j++;
463     		}
464     
465     	for (i = j = 0; i < 3; i++) 
466     		if (analog->mask & analog_exts[i]) 
467     			for (x = 0; x < 2; x++) {
468     				t = analog_hats[j++];
469     				set_bit(t, analog->dev.absbit);
470     				analog->dev.absmax[t] = 1;
471     				analog->dev.absmin[t] = -1;
472     			}
473     
474     	for (i = j = 0; i < 4; i++)
475     		if (analog->mask & (0x10 << i))
476     			set_bit(analog->buttons[j++], analog->dev.keybit);
477     
478     	if (analog->mask & ANALOG_BTNS_CHF)
479     		for (i = 0; i < 2; i++)
480     			set_bit(analog->buttons[j++], analog->dev.keybit);
481     
482     	if (analog->mask & ANALOG_HBTN_CHF)
483     		for (i = 0; i < 4; i++)
484     			set_bit(analog->buttons[j++], analog->dev.keybit);
485     
486     	for (i = 0; i < 4; i++)
487     		if (analog->mask & (ANALOG_BTN_TL << i))
488     			set_bit(analog_pads[i], analog->dev.keybit);
489     
490     	analog_decode(analog, port->axes, port->initial, port->buttons);
491     
492     	input_register_device(&analog->dev);
493     
494     	printk(KERN_INFO "input%d: %s at gameport%d.%d",
495     		analog->dev.number, analog->name, port->gameport->number, index);
496     
497     	if (port->cooked)
498     		printk(" [ADC port]\n");
499     	else
500     		printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME,
501     		port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed,
502     		port->speed > 10000 ? "M" : "k", (port->loop * 1000000) / port->speed);
503     }
504     
505     /*
506      * analog_init_devices() sets up device-specific values and registers the input devices.
507      */
508     
509     static int analog_init_masks(struct analog_port *port)
510     {
511     	int i;
512     	struct analog *analog = port->analog;
513     	int max[4];
514     
515     	if (!port->mask)
516     		return -1;
517     
518     	if ((port->mask & 3) != 3 && port->mask != 0xc) {
519     		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
520     			"(data=%#x, gameport%d), probably not analog joystick.\n",
521     			port->mask, port->gameport->number);
522     		return -1;
523     	}
524     
525     	i = port->gameport->number < ANALOG_PORTS ? analog_options[port->gameport->number] : 0xff;
526     
527     	analog[0].mask = i & 0xfffff;
528     
529     	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
530     			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
531     			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
532     
533     	analog[0].mask &= ~(ANALOG_HAT2_CHF)
534     			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
535     
536     	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
537     			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
538     			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
539     			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
540     
541     	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
542     			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
543     			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
544     
545     	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
546     
547     	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
548     			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
549     
550     	if (port->cooked) {
551     
552     		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
553     
554     		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
555     		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
556     		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
557     		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
558     		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
559     
560     		gameport_calibrate(port->gameport, port->axes, max);
561     	}
562     		
563     	for (i = 0; i < 4; i++) 
564     		port->initial[i] = port->axes[i];
565     
566     	return -!(analog[0].mask || analog[1].mask);	
567     }
568     
569     static int analog_init_port(struct gameport *gameport, struct gameport_dev *dev, struct analog_port *port)
570     {
571     	int i, t, u, v;
572     
573     	gameport->private = port;
574     	port->gameport = gameport;
575     	init_timer(&port->timer);
576     	port->timer.data = (long) port;
577     	port->timer.function = analog_timer;
578     
579     	if (!gameport_open(gameport, dev, GAMEPORT_MODE_RAW)) {
580     
581     		analog_calibrate_timer(port);
582     
583     		gameport_trigger(gameport);
584     		t = gameport_read(gameport);
585     		wait_ms(ANALOG_MAX_TIME);
586     		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
587     		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
588     	
589     		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
590     			if (!analog_cooked_read(port)) break;
591     			wait_ms(ANALOG_MAX_TIME);
592     		}
593     
594     		u = v = 0;
595     
596     		wait_ms(ANALOG_MAX_TIME);
597     		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
598     		gameport_trigger(gameport);
599     		while ((gameport_read(port->gameport) & port->mask) && (u < t)) u++; 
600     		udelay(ANALOG_SAITEK_DELAY);
601     		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
602     		gameport_trigger(gameport);
603     		while ((gameport_read(port->gameport) & port->mask) && (v < t)) v++; 
604     
605     		if (v < (u >> 1) && port->gameport->number < ANALOG_PORTS) {
606     			analog_options[port->gameport->number] |=
607     				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
608     			return 0;
609     		}
610     
611     		gameport_close(gameport);
612     	}
613     
614     	if (!gameport_open(gameport, dev, GAMEPORT_MODE_COOKED)) {
615     
616     		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
617     			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
618     				break;
619     		for (i = 0; i < 4; i++)
620     			if (port->axes[i] != -1) port->mask |= 1 << i;
621     
622     		port->fuzz = gameport->fuzz;
623     		port->cooked = 1;
624     		return 0;
625     	}
626     
627     	if (!gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
628     		return 0;
629     
630     	return -1;
631     }
632     
633     static void analog_connect(struct gameport *gameport, struct gameport_dev *dev)
634     {
635     	struct analog_port *port;
636     	int i;
637     
638     	if (!(port = kmalloc(sizeof(struct analog_port), GFP_KERNEL)))
639     		return;
640     	memset(port, 0, sizeof(struct analog_port));
641     
642     	if (analog_init_port(gameport, dev, port)) {
643     		kfree(port);
644     		return;
645     	}
646     
647     	if (analog_init_masks(port)) {
648     		gameport_close(gameport);
649     		kfree(port);
650     		return;
651     	}
652     
653     	for (i = 0; i < 2; i++)
654     		if (port->analog[i].mask)
655     			analog_init_device(port, port->analog + i, i);
656     }
657     
658     static void analog_disconnect(struct gameport *gameport)
659     {
660     	int i;
661     
662     	struct analog_port *port = gameport->private;
663     	for (i = 0; i < 2; i++)
664     		if (port->analog[i].mask)
665     			input_unregister_device(&port->analog[i].dev);
666     	gameport_close(gameport);
667     	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on gameport%d failed\n",
668     		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
669     		port->gameport->number);
670     	kfree(port);
671     }
672     
673     struct analog_types {
674     	char *name;
675     	int value;
676     };
677     
678     struct analog_types analog_types[] = {
679     	{ "none",	0x00000000 },
680     	{ "auto",	0x000000ff },
681     	{ "2btn",	0x0000003f },
682     	{ "y-joy",	0x0cc00033 },
683     	{ "y-pad",	0x8cc80033 },
684     	{ "fcs",	0x000008f7 },
685     	{ "chf",	0x000002ff },
686     	{ "fullchf",	0x000007ff },
687     	{ "gamepad",	0x000830f3 },
688     	{ "gamepad8",	0x0008f0f3 },
689     	{ NULL, 0 }
690     };
691     
692     static void analog_parse_options(void)
693     {
694     	int i, j;
695     	char *end;
696     
697     	for (i = 0; i < ANALOG_PORTS && js[i]; i++) {
698     
699     		for (j = 0; analog_types[j].name; j++)
700     			if (!strcmp(analog_types[j].name, js[i])) {
701     				analog_options[i] = analog_types[j].value;
702     				break;
703     			} 
704     		if (analog_types[j].name) continue;
705     
706     		analog_options[i] = simple_strtoul(js[i], &end, 0);
707     		if (end != js[i]) continue;
708     
709     		analog_options[i] = 0xff;
710     		if (!strlen(js[i])) continue;
711     
712     		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
713     	}
714     
715     	for (; i < ANALOG_PORTS; i++)
716     		analog_options[i] = 0xff;
717     }
718     
719     /*
720      * The gameport device structure.
721      */
722     
723     static struct gameport_dev analog_dev = {
724     	connect:	analog_connect,
725     	disconnect:	analog_disconnect,
726     };
727     
728     #ifndef MODULE
729     static int __init analog_setup(char *str)
730     {
731     	char *s = str;
732     	int i = 0;
733     
734     	if (!str || !*str) return 0;
735     
736     	while ((str = s) && (i < ANALOG_PORTS)) {
737     		if ((s = strchr(str,','))) *s++ = 0;
738     		js[i++] = str;
739     	}
740     
741     	return 1;
742     }
743     __setup("js=", analog_setup);
744     #endif
745     
746     int __init analog_init(void)
747     {
748     	analog_parse_options();
749     	gameport_register_device(&analog_dev);
750     	return 0;
751     }
752     
753     void __exit analog_exit(void)
754     {
755     	gameport_unregister_device(&analog_dev);
756     }
757     
758     module_init(analog_init);
759     module_exit(analog_exit);
760