File: /usr/src/linux/drivers/char/joystick/sidewinder.c

1     /*
2      * $Id: sidewinder.c,v 1.20 2001/05/19 08:14:54 vojtech Exp $
3      *
4      *  Copyright (c) 1998-2001 Vojtech Pavlik
5      *
6      *  Sponsored by SuSE
7      */
8     
9     /*
10      * Microsoft SideWinder joystick family driver for Linux
11      */
12     
13     /*
14      * This program is free software; you can redistribute it and/or modify
15      * it under the terms of the GNU General Public License as published by
16      * the Free Software Foundation; either version 2 of the License, or 
17      * (at your option) any later version.
18      * 
19      * This program is distributed in the hope that it will be useful,
20      * but WITHOUT ANY WARRANTY; without even the implied warranty of
21      * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
22      * GNU General Public License for more details.
23      * 
24      * You should have received a copy of the GNU General Public License
25      * along with this program; if not, write to the Free Software
26      * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27      * 
28      * Should you need to contact me, the author, you can do so either by
29      * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
30      * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
31      */
32     
33     #include <linux/delay.h>
34     #include <linux/kernel.h>
35     #include <linux/module.h>
36     #include <linux/slab.h>
37     #include <linux/init.h>
38     #include <linux/input.h>
39     #include <linux/gameport.h>
40     
41     /*
42      * These are really magic values. Changing them can make a problem go away,
43      * as well as break everything.
44      */
45     
46     #undef SW_DEBUG
47     
48     #define SW_START	400	/* The time we wait for the first bit [400 us] */
49     #define SW_STROBE	45	/* Max time per bit [45 us] */
50     #define SW_TIMEOUT	4000	/* Wait for everything to settle [4 ms] */
51     #define SW_KICK		45	/* Wait after A0 fall till kick [45 us] */
52     #define SW_END		8	/* Number of bits before end of packet to kick */
53     #define SW_FAIL		16	/* Number of packet read errors to fail and reinitialize */
54     #define SW_BAD		2	/* Number of packet read errors to switch off 3d Pro optimization */
55     #define SW_OK		64	/* Number of packet read successes to switch optimization back on */
56     #define SW_LENGTH	512	/* Max number of bits in a packet */
57     #define SW_REFRESH	HZ/50	/* Time to wait between updates of joystick data [20 ms] */
58     
59     #ifdef SW_DEBUG
60     #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
61     #else
62     #define dbg(format, arg...) do {} while (0)
63     #endif
64     
65     /*
66      * SideWinder joystick types ...
67      */
68     
69     #define SW_ID_3DP	0
70     #define SW_ID_GP	1
71     #define SW_ID_PP	2
72     #define SW_ID_FFP	3
73     #define SW_ID_FSP	4
74     #define SW_ID_FFW	5
75     
76     /*
77      * Names, buttons, axes ...
78      */
79     
80     static char *sw_name[] = {	"3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
81     				"Force Feedback Wheel" };
82     
83     static char sw_abs[][7] = {
84     	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
85     	{ ABS_X, ABS_Y },
86     	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
87     	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
88     	{ ABS_X, ABS_Y,         ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
89     	{ ABS_RX, ABS_RUDDER,   ABS_THROTTLE }};
90     
91     static char sw_bit[][7] = {
92     	{ 10, 10,  9, 10,  1,  1 },
93     	{  1,  1                 },
94     	{ 10, 10,  6,  7,  1,  1 },
95     	{ 10, 10,  6,  7,  1,  1 },
96     	{ 10, 10,  6,  1,  1     },
97     	{ 10,  7,  7,  1,  1     }};
98     
99     static short sw_btn[][12] = {
100     	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
101     	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
102     	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
103     	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
104     	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
105     	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
106     
107     static struct {
108     	int x;
109     	int y;
110     } sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
111     
112     struct sw {
113     	struct gameport *gameport;
114     	struct timer_list timer;
115     	struct input_dev dev[4];
116     	char name[64];
117     	int length;
118     	int type;
119     	int bits;
120     	int number;
121     	int fail;
122     	int ok;
123     	int reads;
124     	int bads;
125     	int used;
126     };
127     
128     /*
129      * sw_read_packet() is a function which reads either a data packet, or an
130      * identification packet from a SideWinder joystick. The protocol is very,
131      * very, very braindamaged. Microsoft patented it in US patent #5628686.
132      */
133     
134     static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
135     {
136     	unsigned long flags;
137     	int timeout, bitout, sched, i, kick, start, strobe;
138     	unsigned char pending, u, v;
139     
140     	i = -id;						/* Don't care about data, only want ID */
141     	timeout = id ? gameport_time(gameport, SW_TIMEOUT) : 0;	/* Set up global timeout for ID packet */
142     	kick = id ? gameport_time(gameport, SW_KICK) : 0;	/* Set up kick timeout for ID packet */
143     	start = gameport_time(gameport, SW_START);
144     	strobe = gameport_time(gameport, SW_STROBE);
145     	bitout = start;
146     	pending = 0;
147     	sched = 0;
148     
149             __save_flags(flags);					/* Quiet, please */
150             __cli();
151     
152     	gameport_trigger(gameport);				/* Trigger */
153     	v = gameport_read(gameport);
154     
155     	do {
156     		bitout--;
157     		u = v;
158     		v = gameport_read(gameport);
159     	} while (!(~v & u & 0x10) && (bitout > 0));		/* Wait for first falling edge on clock */
160     
161     	if (bitout > 0) bitout = strobe;			/* Extend time if not timed out */
162     
163     	while ((timeout > 0 || bitout > 0) && (i < length)) {
164     
165     		timeout--;
166     		bitout--;					/* Decrement timers */
167     		sched--;
168     
169     		u = v;
170     		v = gameport_read(gameport);
171     
172     		if ((~u & v & 0x10) && (bitout > 0)) {		/* Rising edge on clock - data bit */
173     			if (i >= 0)				/* Want this data */
174     				buf[i] = v >> 5;		/* Store it */
175     			i++;					/* Advance index */
176     			bitout = strobe;			/* Extend timeout for next bit */
177     		} 
178     
179     		if (kick && (~v & u & 0x01)) {			/* Falling edge on axis 0 */
180     			sched = kick;				/* Schedule second trigger */
181     			kick = 0;				/* Don't schedule next time on falling edge */
182     			pending = 1;				/* Mark schedule */
183     		} 
184     
185     		if (pending && sched < 0 && (i > -SW_END)) {	/* Second trigger time */
186     			gameport_trigger(gameport);		/* Trigger */
187     			bitout = start;				/* Long bit timeout */
188     			pending = 0;				/* Unmark schedule */
189     			timeout = 0;				/* Switch from global to bit timeouts */ 
190     		}
191     	}
192     
193     	__restore_flags(flags);					/* Done - relax */
194     
195     #ifdef SW_DEBUG
196     	{
197     		int j;
198     		printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
199     		for (j = 0; j < i; j++) printk("%d", buf[j]);
200     		printk("]\n");
201     	}
202     #endif
203     
204     	return i;
205     }
206     
207     /*
208      * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
209      * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
210      * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
211      * is number of bits per triplet.
212      */
213     
214     #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
215     
216     static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
217     {
218     	__u64 data = 0;
219     	int tri = pos % bits;						/* Start position */
220     	int i   = pos / bits;
221     	int bit = 0;
222     
223     	while (num--) {
224     		data |= (__u64)((buf[i] >> tri++) & 1) << bit++;	/* Transfer bit */
225     		if (tri == bits) {
226     			i++;						/* Next triplet */
227     			tri = 0;
228     		}
229     	}
230     
231     	return data;
232     }
233     
234     /*
235      * sw_init_digital() initializes a SideWinder 3D Pro joystick
236      * into digital mode.
237      */
238     
239     static void sw_init_digital(struct gameport *gameport)
240     {
241     	int seq[] = { 140, 140+725, 140+300, 0 };
242     	unsigned long flags;
243     	int i, t;
244     
245             __save_flags(flags);
246             __cli();
247     
248     	i = 0;
249             do {
250                     gameport_trigger(gameport);			/* Trigger */
251     		t = gameport_time(gameport, SW_TIMEOUT);
252     		while ((gameport_read(gameport) & 1) && t) t--;	/* Wait for axis to fall back to 0 */
253                     udelay(seq[i]);					/* Delay magic time */
254             } while (seq[++i]);
255     
256     	gameport_trigger(gameport);				/* Last trigger */
257     
258     	__restore_flags(flags);
259     }
260     
261     /*
262      * sw_parity() computes parity of __u64
263      */
264     
265     static int sw_parity(__u64 t)
266     {
267     	int x = t ^ (t >> 32);
268     	x ^= x >> 16;
269     	x ^= x >> 8;
270     	x ^= x >> 4;
271     	x ^= x >> 2;
272     	x ^= x >> 1;
273     	return x & 1;
274     }
275     
276     /*
277      * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
278      */
279     
280     static int sw_check(__u64 t)
281     {
282     	unsigned char sum = 0;
283     
284     	if ((t & 0x8080808080808080ULL) ^ 0x80)			/* Sync */
285     		return -1;
286     
287     	while (t) {						/* Sum */
288     		sum += t & 0xf;
289     		t >>= 4;
290     	}
291     
292     	return sum & 0xf;
293     }
294     
295     /*
296      * sw_parse() analyzes SideWinder joystick data, and writes the results into
297      * the axes and buttons arrays.
298      */
299     
300     static int sw_parse(unsigned char *buf, struct sw *sw)
301     {
302     	int hat, i, j;
303     	struct input_dev *dev = sw->dev;
304     
305     	switch (sw->type) {
306     
307     		case SW_ID_3DP:
308     
309     			if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) return -1;
310     
311     			input_report_abs(dev, ABS_X,        (GB( 3,3) << 7) | GB(16,7));
312     			input_report_abs(dev, ABS_Y,        (GB( 0,3) << 7) | GB(24,7));
313     			input_report_abs(dev, ABS_RZ,       (GB(35,2) << 7) | GB(40,7));
314     			input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
315     
316     			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
317     			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
318     
319     			for (j = 0; j < 7; j++)
320     				input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
321     
322     			input_report_key(dev, BTN_BASE4, !GB(38,1));
323     			input_report_key(dev, BTN_BASE5, !GB(37,1));
324     
325     			return 0;
326     
327     		case SW_ID_GP:
328     
329     			for (i = 0; i < sw->number; i ++) {
330     
331     				if (sw_parity(GB(i*15,15))) return -1;
332     
333     				input_report_abs(dev + i, ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
334     				input_report_abs(dev + i, ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
335     
336     				for (j = 0; j < 10; j++)
337     					input_report_key(dev + i, sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
338     			}
339     
340     			return 0;
341     
342     		case SW_ID_PP:
343     		case SW_ID_FFP:
344     
345     			if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) return -1;
346     
347     			input_report_abs(dev, ABS_X,        GB( 9,10));
348     			input_report_abs(dev, ABS_Y,        GB(19,10));
349     			input_report_abs(dev, ABS_RZ,       GB(36, 6));
350     			input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
351     
352     			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
353     			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
354     
355     			for (j = 0; j < 9; j++)
356     				input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
357     
358     			return 0;
359     
360     		case SW_ID_FSP:
361     
362     			if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) return -1;
363     
364     			input_report_abs(dev, ABS_X,        GB( 0,10));
365     			input_report_abs(dev, ABS_Y,        GB(16,10));
366     			input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
367     
368     			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
369     			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
370     
371     			for (j = 0; j < 6; j++)
372     				input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
373     
374     			input_report_key(dev, BTN_TR,     GB(26,1));
375     			input_report_key(dev, BTN_START,  GB(27,1));
376     			input_report_key(dev, BTN_MODE,   GB(38,1));
377     			input_report_key(dev, BTN_SELECT, GB(39,1));
378     
379     			return 0;
380     
381     		case SW_ID_FFW:
382     
383     			if (!sw_parity(GB(0,33))) return -1;
384     
385     			input_report_abs(dev, ABS_RX,       GB( 0,10));
386     			input_report_abs(dev, ABS_RUDDER,   GB(10, 6));
387     			input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
388     
389     			for (j = 0; j < 8; j++)
390     				input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
391     
392     			return 0;
393     	}
394     
395     	return -1;
396     }
397     
398     /*
399      * sw_read() reads SideWinder joystick data, and reinitializes
400      * the joystick in case of persistent problems. This is the function that is
401      * called from the generic code to poll the joystick.
402      */
403     
404     static int sw_read(struct sw *sw)
405     {
406     	unsigned char buf[SW_LENGTH];
407     	int i;
408     
409     	i = sw_read_packet(sw->gameport, buf, sw->length, 0);
410     
411     	if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) {		/* Broken packet, try to fix */
412     
413     		if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) {		/* Last init failed, 1 bit mode */
414     			printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on gameport%d"
415     				" - going to reinitialize.\n", sw->gameport->number);
416     			sw->fail = SW_FAIL;					/* Reinitialize */
417     			i = 128;						/* Bogus value */
418     		}
419     
420     		if (i < 66 && GB(0,64) == GB(i*3-66,64))			/* 1 == 3 */
421     			i = 66;							/* Everything is fine */
422     
423     		if (i < 66 && GB(0,64) == GB(66,64))				/* 1 == 2 */
424     			i = 66;							/* Everything is fine */
425     
426     		if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) {		/* 2 == 3 */
427     			memmove(buf, buf + i - 22, 22);				/* Move data */
428     			i = 66;							/* Carry on */
429     		}
430     	}
431     
432     	if (i == sw->length && !sw_parse(buf, sw)) {				/* Parse data */
433     
434     		sw->fail = 0;
435     		sw->ok++;
436     
437     		if (sw->type == SW_ID_3DP && sw->length == 66			/* Many packets OK */
438     			&& sw->ok > SW_OK) {
439     
440     			printk(KERN_INFO "sidewinder.c: No more trouble on gameport%d"
441     				" - enabling optimization again.\n", sw->gameport->number);
442     			sw->length = 22;
443     		}
444     
445     		return 0;
446     	}
447     
448     	sw->ok = 0;
449     	sw->fail++;
450     
451     	if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) {	/* Consecutive bad packets */
452     
453     		printk(KERN_INFO "sidewinder.c: Many bit errors on gameport%d"
454     			" - disabling optimization.\n", sw->gameport->number);
455     		sw->length = 66;
456     	}
457     
458     	if (sw->fail < SW_FAIL) return -1;					/* Not enough, don't reinitialize yet */
459     
460     	printk(KERN_WARNING "sidewinder.c: Too many bit errors on gameport%d"
461     		" - reinitializing joystick.\n", sw->gameport->number);
462     
463     	if (!i && sw->type == SW_ID_3DP) {					/* 3D Pro can be in analog mode */
464     		udelay(3 * SW_TIMEOUT);
465     		sw_init_digital(sw->gameport);
466     	}
467     
468     	udelay(SW_TIMEOUT);
469     	i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0);			/* Read normal data packet */
470     	udelay(SW_TIMEOUT);
471     	sw_read_packet(sw->gameport, buf, SW_LENGTH, i);			/* Read ID packet, this initializes the stick */
472     
473     	sw->fail = SW_FAIL;
474     	
475     	return -1;
476     }
477     
478     static void sw_timer(unsigned long private)
479     {
480     	struct sw *sw = (void *) private;
481     	
482     	sw->reads++;
483     	if (sw_read(sw)) sw->bads++;
484     	mod_timer(&sw->timer, jiffies + SW_REFRESH);
485     }
486     
487     static int sw_open(struct input_dev *dev)
488     {
489     	struct sw *sw = dev->private;
490     	if (!sw->used++)
491     		mod_timer(&sw->timer, jiffies + SW_REFRESH);
492     	return 0;
493     }
494     
495     static void sw_close(struct input_dev *dev)
496     {
497     	struct sw *sw = dev->private;
498     	if (!--sw->used)
499     		del_timer(&sw->timer);
500     }
501     
502     /*
503      * sw_print_packet() prints the contents of a SideWinder packet.
504      */
505     
506     static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
507     {
508     	int i;
509     
510     	printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
511     	for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
512     		printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
513     	printk("]\n");
514     }
515     
516     /*
517      * sw_3dp_id() translates the 3DP id into a human legible string.
518      * Unfortunately I don't know how to do this for the other SW types.
519      */
520     
521     static void sw_3dp_id(unsigned char *buf, char *comment)
522     {
523     	int i;
524     	char pnp[8], rev[9];
525     
526     	for (i = 0; i < 7; i++)						/* ASCII PnP ID */
527     		pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
528     
529     	for (i = 0; i < 8; i++)						/* ASCII firmware revision */
530     		rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
531     
532     	pnp[7] = rev[8] = 0;
533     
534     	sprintf(comment, " [PnP %d.%02d id %s rev %s]",
535     		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |		/* Two 6-bit values */
536     			sw_get_bits(buf, 16, 6, 1)) / 100,
537     		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
538     			sw_get_bits(buf, 16, 6, 1)) % 100,
539     		 pnp, rev);
540     }
541     
542     /*
543      * sw_guess_mode() checks the upper two button bits for toggling -
544      * indication of that the joystick is in 3-bit mode. This is documented
545      * behavior for 3DP ID packet, and for example the FSP does this in
546      * normal packets instead. Fun ...
547      */
548     
549     static int sw_guess_mode(unsigned char *buf, int len)
550     {
551     	int i;
552     	unsigned char xor = 0;
553     	for (i = 1; i < len; i++) xor |= (buf[i - 1] ^ buf[i]) & 6;
554     	return !!xor * 2 + 1;
555     }
556     
557     /*
558      * sw_connect() probes for SideWinder type joysticks.
559      */
560     
561     static void sw_connect(struct gameport *gameport, struct gameport_dev *dev)
562     {
563     	struct sw *sw;
564     	int i, j, k, l;
565     	unsigned char buf[SW_LENGTH];
566     	unsigned char idbuf[SW_LENGTH];
567     	unsigned char m = 1;
568     	char comment[40];
569     
570     	comment[0] = 0;
571     
572     	if (!(sw = kmalloc(sizeof(struct sw), GFP_KERNEL))) return;
573     	memset(sw, 0, sizeof(struct sw));
574     
575     	gameport->private = sw;
576     
577     	sw->gameport = gameport;
578     	init_timer(&sw->timer);
579     	sw->timer.data = (long) sw;
580     	sw->timer.function = sw_timer;
581     
582     	if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
583     		goto fail1;
584     
585     	dbg("Init 0: Opened gameport %d, io %#x, speed %d",
586     		gameport->number, gameport->io, gameport->speed);
587     
588     	i = sw_read_packet(gameport, buf, SW_LENGTH, 0);		/* Read normal packet */
589     	m |= sw_guess_mode(buf, i);					/* Data packet (1-bit) can carry mode info [FSP] */
590     	udelay(SW_TIMEOUT);
591     	dbg("Init 1: Mode %d. Length %d.", m , i);
592     
593     	if (!i) {							/* No data. 3d Pro analog mode? */
594     		sw_init_digital(gameport);				/* Switch to digital */
595     		udelay(SW_TIMEOUT);
596     		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
597     		udelay(SW_TIMEOUT);
598     		dbg("Init 1b: Length %d.", i);
599     		if (!i) goto fail2;					/* No data -> FAIL */
600     	}
601     
602     	j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);		/* Read ID. This initializes the stick */
603     	m |= sw_guess_mode(idbuf, j);					/* ID packet should carry mode info [3DP] */
604     	dbg("Init 2: Mode %d. ID Length %d.", m , j);
605     
606     	if (!j) {							/* Read ID failed. Happens in 1-bit mode on PP */
607     		udelay(SW_TIMEOUT);
608     		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
609     		dbg("Init 2b: Mode %d. Length %d.", m, i);
610     		if (!i) goto fail2;
611     		udelay(SW_TIMEOUT);
612     		j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);	/* Retry reading ID */
613     		dbg("Init 2c: ID Length %d.", j);
614     	}
615     
616     	sw->type = -1;
617     	k = SW_FAIL;							/* Try SW_FAIL times */
618     	l = 0;
619     
620     	do {
621     		k--;
622     		udelay(SW_TIMEOUT);
623     		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Read data packet */
624     		dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
625     
626     		if (i > l) {						/* Longer? As we can only lose bits, it makes */
627     									/* no sense to try detection for a packet shorter */
628     			l = i;						/* than the previous one */
629     
630     			sw->number = 1;
631     			sw->gameport = gameport;
632     			sw->length = i;
633     			sw->bits = m;
634     
635     			dbg("Init 3a: Case %d.\n", i * m);
636     
637     			switch (i * m) {
638     				case 60:
639     					sw->number++;
640     				case 45:				/* Ambiguous packet length */
641     					if (j <= 40) {			/* ID length less or eq 40 -> FSP */	
642     				case 43:
643     						sw->type = SW_ID_FSP;
644     						break;
645     					}
646     					sw->number++;
647     				case 30:
648     					sw->number++;
649     				case 15:
650     					sw->type = SW_ID_GP;
651     					break;
652     				case 33:
653     				case 31:
654     					sw->type = SW_ID_FFW;
655     					break;
656     				case 48:				/* Ambiguous */
657     					if (j == 14) {			/* ID length 14*3 -> FFP */
658     						sw->type = SW_ID_FFP;
659     						sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
660     					} else
661     					sw->type = SW_ID_PP;
662     					break;
663     				case 198:
664     					sw->length = 22;
665     				case 64:
666     					sw->type = SW_ID_3DP;
667     					if (j == 160) sw_3dp_id(idbuf, comment);
668     					break;
669     			}
670     		}
671     
672     	} while (k && (sw->type == -1));
673     
674     	if (sw->type == -1) {
675     		printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
676     			"on gameport%d, contact <vojtech@suse.cz>\n", gameport->number);
677     		sw_print_packet("ID", j * 3, idbuf, 3);
678     		sw_print_packet("Data", i * m, buf, m);
679     		goto fail2;
680     	}
681     
682     #ifdef SW_DEBUG
683     	sw_print_packet("ID", j * 3, idbuf, 3);
684     	sw_print_packet("Data", i * m, buf, m);
685     #endif
686     
687     	k = i;
688     	l = j;
689     
690     	for (i = 0; i < sw->number; i++) {
691     		int bits, code;
692     
693     		sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]);
694     
695     		sw->dev[i].private = sw;
696     
697     		sw->dev[i].open = sw_open;
698     		sw->dev[i].close = sw_close;
699     
700     		sw->dev[i].name = sw->name;
701     		sw->dev[i].idbus = BUS_GAMEPORT;
702     		sw->dev[i].idvendor = GAMEPORT_ID_VENDOR_MICROSOFT;
703     		sw->dev[i].idproduct = sw->type;
704     		sw->dev[i].idversion = 0x0100;
705     
706     		sw->dev[i].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
707     
708     		for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
709     			code = sw_abs[sw->type][j];
710     			set_bit(code, sw->dev[i].absbit);
711     			sw->dev[i].absmax[code] = (1 << bits) - 1;
712     			sw->dev[i].absmin[code] = (bits == 1) ? -1 : 0;
713     			sw->dev[i].absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0;
714     			if (code != ABS_THROTTLE)
715     				sw->dev[i].absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0;
716     		}
717     
718     		for (j = 0; (code = sw_btn[sw->type][j]); j++)
719     			set_bit(code, sw->dev[i].keybit);
720     
721     		input_register_device(sw->dev + i);
722     		printk(KERN_INFO "input%d: %s%s on gameport%d.%d [%d-bit id %d data %d]\n",
723     			sw->dev[i].number, sw->name, comment, gameport->number, i, m, l, k);
724     	}
725     
726     	return;
727     fail2:	gameport_close(gameport);
728     fail1:	kfree(sw);
729     }
730     
731     static void sw_disconnect(struct gameport *gameport)
732     {
733     	int i;
734     
735     	struct sw *sw = gameport->private;
736     	for (i = 0; i < sw->number; i++)
737     		input_unregister_device(sw->dev + i);
738     	gameport_close(gameport);
739     	kfree(sw);
740     }
741     
742     static struct gameport_dev sw_dev = {
743     	connect:	sw_connect,
744     	disconnect:	sw_disconnect,
745     };
746     
747     int __init sw_init(void)
748     {
749     	gameport_register_device(&sw_dev);
750     	return 0;
751     }
752     
753     void __exit sw_exit(void)
754     {
755     	gameport_unregister_device(&sw_dev);
756     }
757     
758     module_init(sw_init);
759     module_exit(sw_exit);
760     
761     MODULE_LICENSE("GPL");
762