File: /usr/src/linux/include/linux/gameport.h

1     #ifndef _GAMEPORT_H
2     #define _GAMEPORT_H
3     
4     /*
5      * $Id: gameport.h,v 1.11 2001/04/26 10:24:46 vojtech Exp $
6      *
7      *  Copyright (c) 1999-2000 Vojtech Pavlik
8      *
9      *  Sponsored by SuSE
10      */
11     
12     /*
13      * This program is free software; you can redistribute it and/or modify
14      * it under the terms of the GNU General Public License as published by
15      * the Free Software Foundation; either version 2 of the License, or
16      * (at your option) any later version.
17      *
18      * This program is distributed in the hope that it will be useful,
19      * but WITHOUT ANY WARRANTY; without even the implied warranty of
20      * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
21      * GNU General Public License for more details.
22      *
23      * You should have received a copy of the GNU General Public License
24      * along with this program; if not, write to the Free Software
25      * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26      *
27      * Should you need to contact me, the author, you can do so either by
28      * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
29      * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
30      */
31     
32     #include <linux/sched.h>
33     #include <linux/delay.h>
34     #include <asm/io.h>
35     
36     struct gameport;
37     
38     struct gameport {
39     
40     	void *private;
41     
42     	int number;
43     
44     	int io;
45     	int speed;
46     	int fuzz;
47     
48     	void (*trigger)(struct gameport *);
49     	unsigned char (*read)(struct gameport *);
50     	int (*cooked_read)(struct gameport *, int *, int *);
51     	int (*calibrate)(struct gameport *, int *, int *);
52     	int (*open)(struct gameport *, int);
53     	void (*close)(struct gameport *);
54     
55     	struct gameport_dev *dev;
56     	struct gameport *next;
57     };
58     
59     struct gameport_dev {
60     
61     	void *private;
62     
63     	void (*connect)(struct gameport *, struct gameport_dev *dev);
64     	void (*disconnect)(struct gameport *);
65     
66     	struct gameport_dev *next;
67     };
68     
69     int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
70     void gameport_close(struct gameport *gameport);
71     void gameport_rescan(struct gameport *gameport);
72     
73     #if defined(CONFIG_INPUT_GAMEPORT) || defined(CONFIG_INPUT_GAMEPORT_MODULE)
74     void gameport_register_port(struct gameport *gameport);
75     void gameport_unregister_port(struct gameport *gameport);
76     #else
77     void __inline__ gameport_register_port(struct gameport *gameport) { return; }
78     void __inline__ gameport_unregister_port(struct gameport *gameport) { return; }
79     #endif
80     
81     void gameport_register_device(struct gameport_dev *dev);
82     void gameport_unregister_device(struct gameport_dev *dev);
83     
84     #define GAMEPORT_MODE_DISABLED		0
85     #define GAMEPORT_MODE_RAW		1
86     #define GAMEPORT_MODE_COOKED		2
87     
88     #define GAMEPORT_ID_VENDOR_ANALOG	0x0001
89     #define GAMEPORT_ID_VENDOR_MADCATZ	0x0002
90     #define GAMEPORT_ID_VENDOR_LOGITECH	0x0003
91     #define GAMEPORT_ID_VENDOR_CREATIVE	0x0004
92     #define GAMEPORT_ID_VENDOR_GENIUS	0x0005
93     #define GAMEPORT_ID_VENDOR_INTERACT	0x0006
94     #define GAMEPORT_ID_VENDOR_MICROSOFT	0x0007
95     #define GAMEPORT_ID_VENDOR_THRUSTMASTER	0x0008
96     #define GAMEPORT_ID_VENDOR_GRAVIS	0x0009
97     
98     static __inline__ void gameport_trigger(struct gameport *gameport)
99     {
100     	if (gameport->trigger)
101     		gameport->trigger(gameport);
102     	else
103     		outb(0xff, gameport->io);
104     }
105     
106     static __inline__ unsigned char gameport_read(struct gameport *gameport)
107     {
108     	if (gameport->read)
109     		return gameport->read(gameport);
110     	else
111     		return inb(gameport->io);
112     }
113     
114     static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
115     {
116     	if (gameport->cooked_read)
117     		return gameport->cooked_read(gameport, axes, buttons);
118     	else
119     		return -1;
120     }
121     
122     static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
123     {
124     	if (gameport->calibrate)
125     		return gameport->calibrate(gameport, axes, max);
126     	else
127     		return -1;
128     }
129     
130     static __inline__ int gameport_time(struct gameport *gameport, int time)
131     {
132     	return (time * gameport->speed) / 1000;
133     }
134     
135     static __inline__ void wait_ms(unsigned int ms)
136     {
137     	current->state = TASK_UNINTERRUPTIBLE;
138     	schedule_timeout(1 + ms * HZ / 1000);
139     }
140     
141     #endif
142